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Dice Control for Casino Craps / Gambling Disciples of God

 

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Craps Come and Don't Come Bets

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 Come and Don’t Come Bets

Come and Don't Come bets are identical to Pass and Don’t Pass bets. The only difference is that the Come and Don’t Come bets can be made only after a point is established on a come-out roll. The Pass and the Don’t Pass are made only on a come-out roll before a point is established. Thus, we can say that the Come and Don’t Come bets are simply delayed the Pass and the Don’t Pass bets. If you win the Come and the Don’t Come bets, you are paid at even money.

Let’s, first, take a closer look at a Come bet. A shooter establishes a point on a come-out roll. You place your bet in a come box (see the layout). A shooter makes a next roll. If he rolls a 7 or 11 your come bet is an instant winner. You’re an automatic loser if a 2, 3 or 12 are rolled. Suppose a shooter throws either a 4,5,6,8,9 or 10. A thrown dice total becomes your come point. A dealer moves your bet into appropriately numbered box on the top of the layout (see the layout).

If that number repeats before a 7, you win. If a 7 is rolled before your come point, a dealer collects your come bet. All other numbers rolled are neutral for that particular bet.

You can make as many come bets as you wish making your bets on every roll after a come out roll. Thus, instead of one Pass Line bet, you can have few bets in action at the same time.

A Don’t Come bet works the same way as Don’t Pass. Suppose a shooter rolls a point number on a come out roll. After that you can make a bet by placing your chips in the Don’t Come box on the layout. If the next roll produces a 2 or 3, you’re an instant winner. You lose to a 7 or 11. It is a standoff when the dice total is a 12. Any other number rolled – a 4,5,6,8,9 or 10 – becomes the point for your Don’t Come bet. A dealer places your chips in a box marked by that number. Your Don’t Come bet wins if a 7 shows up before the point number repeats itself. You lose if you see the point number being rolled before a 7. Only the point number and a 7 determine a winning or losing outcome, all other numbers thrown are neutral rolls. You can make as many Don’t Come bets as you want. Come bets and Don’t Come bets are always working, or they are always “on” – even on a come out roll.

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