Streaks Recognition for Casino Slots/ Streaks Method & Slots Thermometer |
Streaks Method Slots Thermometer
Evolution of Slots
*******************************************************************
Driving
force behind the evolution
Mechanical
slots
Electromechanical machines
Modern
computerized slots
*******************************************************************
Machines of the early days of Charles Fey and Herbert Mills
look like mechanical simpletons for a modern player – primitive contraptions
with shafts, gears, bearings, wheels etc. inside them. They could accept only
one coin and 25 coins was a big jackpot. 10-20 symbols sat on each reels.
Mobsters running casinos were not rocket scientists but figured fast anyway that
if a machine could accept few coins instead of one, the take from every player
could double or triple, making machine more efficient and profitable. Technology
was pushed and in 1950 we saw an appearance of multipliers, multi-liners and
by-your-pay machines. Electricity found its way inside machine providing
flashing lights, noisemakers, coin meters etc. Spinning reels mechanism was
still mechanical. Larger variety of machines with an added by electricity glitz
increased slots attractiveness for a gaming public. Era of electromechanical
machines lasted to the end of 1980s.
Jackpot is the biggest bait a machine has for a player.
Electromechanical machines pushed jackpots up to $300. Players wanted more.
Casinos tried to meet their demand without losing profits. The way to do it was
to increase a number of reels from 3 to 4 and a number of symbols from 20 to 22
on each reel. 20 symbols meant that on electromechanical machines the total
number of all possible combinations was 20x20x20=8000 combinations. Thus, your
probability to hit a jackpot on electromechanical machine was 1 in 8000 for an
average series of 8000 spins. It did not mean that you would be guaranteed a
jackpot if you sat through the next 8000 pulls. If you played a huge number of
spins in hundreds of thousands or more and counted how man jackpots you had,
then you would see that one jackpot was covered by an average series of 8000
spins.
Addition of a 4th reel and changing a number of
symbols from 20 to 22 increased a total number of combinations from 8000 to
22x22x22x22=234256. By the time you hit a jackpot on a 4-reel 22 symbols
machines, another player could hit on the average 29 jackpots on 3 reels 20
symbols machine. If 3-reel machine’s jackpot was $300, then casino could put an
$8000 jackpot on a 4 reels machine and still have an additional profit doing
that. Players, however, understood the bad odds of the 4-reel monsters and
declared a boycott by sticking to a traditional format of 3 reels 20 symbols
machine.
Casinos faced a big question: how to offer a bigger jackpot
to players keeping an old look of 3 reels and 20 symbols? The solution came with
computerized machines. Microprocessor program performs all functions of a
computerized slot machine including spinning the reels by sending signals to
stepper motors. The part of the program called RNG - Random Number Generator –
chooses 3 numbers at random from a huge range of numbers (4 billions or so).
Every number corresponds to a specific symbol. In result, 3 symbol combination
is chosen by a program even before the reels stop spinning instead of being a
result of the reels coming to a stop of their rotational movement. Thus, a
machine can still show 20 physical symbols marking 20 stop positions on a reel,
but in reality it can have 64 or more “virtual” computer-determined stops on
every reel due, simply put, to the fact that every symbol out of 20 on a reel
can represent many different numbers chosen by RNG. This way it became possible
to offer new huge jackpots to players on traditionally looking machines of
electromechanical era. Attractiveness of slots made a qualitative jump. Now, we
are in a new era of slots that look like slots, but actually are computers in
disguise.