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Dice Control for Casino Craps / Gambling Disciples of God


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Craps Come and Don't Come Bets



 Come and Donít Come Bets

Come and Don't Come bets are identical to Pass and Donít Pass bets. The only difference is that the Come and Donít Come bets can be made only after a point is established on a come-out roll. The Pass and the Donít Pass are made only on a come-out roll before a point is established. Thus, we can say that the Come and Donít Come bets are simply delayed the Pass and the Donít Pass bets. If you win the Come and the Donít Come bets, you are paid at even money.

Letís, first, take a closer look at a Come bet. A shooter establishes a point on a come-out roll. You place your bet in a come box (see the layout). A shooter makes a next roll. If he rolls a 7 or 11 your come bet is an instant winner. Youíre an automatic loser if a 2, 3 or 12 are rolled. Suppose a shooter throws either a 4,5,6,8,9 or 10. A thrown dice total becomes your come point. A dealer moves your bet into appropriately numbered box on the top of the layout (see the layout).

If that number repeats before a 7, you win. If a 7 is rolled before your come point, a dealer collects your come bet. All other numbers rolled are neutral for that particular bet.

You can make as many come bets as you wish making your bets on every roll after a come out roll. Thus, instead of one Pass Line bet, you can have few bets in action at the same time.

A Donít Come bet works the same way as Donít Pass. Suppose a shooter rolls a point number on a come out roll. After that you can make a bet by placing your chips in the Donít Come box on the layout. If the next roll produces a 2 or 3, youíre an instant winner. You lose to a 7 or 11. It is a standoff when the dice total is a 12. Any other number rolled Ė a 4,5,6,8,9 or 10 Ė becomes the point for your Donít Come bet. A dealer places your chips in a box marked by that number. Your Donít Come bet wins if a 7 shows up before the point number repeats itself. You lose if you see the point number being rolled before a 7. Only the point number and a 7 determine a winning or losing outcome, all other numbers thrown are neutral rolls. You can make as many Donít Come bets as you want. Come bets and Donít Come bets are always working, or they are always ďonĒ Ė even on a come out roll.

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